This is just a random selection of interviews, there are more I'll post later, and more to be found in my book Jeremyville Sessions.


Australian Infront interviewed me (July 2005) , Interview by Damien Aistrope, click here for the interview page.
Thanks very much to Justin Fox and Damien from AiF.
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6 page article on Jeremyville in UK based Clutter Magazine. Buy the magazine at the online store now! ...Nathan Jurevicius is on the cover, with interviews also with Frank Kozik, Seen from NYC, D*Face, and Nichole the Toy Baroness from Kidrobot. (infamous for her work on the Kidrobot newsboards)



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STUDENT INTERVIEW
UK Student Matt Campbell sent in a great pdf doc of some questions, here are my answers.
Interviewer:
Matt Campbell
Date: November 26th, 2005.

hi,
first of all i just want to say im loving your stuff jeremy,your website is top of the game mate! i have been reading through your interview section and there is sum really informative stuff there, looks like you get a lot of people asking you questions! oh what it is to be popular ay! any way my name is matt  and im another student based in the uk who is in fascinated by your work, and i was just wondering if you would spare me 5 minutes just to answer sum questions i have put together in the PDF attached. Nothing to boring i promise i have tried to keep out the usual questions you usually get,like "How did it all begin?" and put a few in there that might make you think! So if you could answer one or two of these for me, it would be appreciated so much. Thank you for taking the time out to read this . i really appreciate it.
many thanks
matt


You seem to have your fingers in quite a few pies Jeremy! What do you see your self as, a  designer? a cartoonist? an illustrator? or fashion designer! or even all four!

Yes it is difficult to answer people at a party when they ask 'what do you do?' as it all depends on what project I was working on that day. My work output and creative interests are very varied, but there is a general thread to it all. Even those 4 titles you mentioned don't, for example, cover the work I did to produce the book Vinyl Will Kill, it was much more than a designer, it was the producer of it. Now I'm confused... I guess I should have a better answer for you!  ...I drew
28 cartoons today, so today I'm a cartoonist.

I see the designer toy phenomenon has infiltrated down under as well! How did you get into designer toys?
I actually made my first toy which was an inflatable PVC figure in silver, called a Space Puppy, in about 1996, and that sold very well. Then I started noticing James Jarvis' great Martin figure for Silas around 1997, and his 'Tattoo Me Keith' shortly after that, which really was revolutionary for me, and I really got what they were doing,  as I had been doing the Space Puppy as a part of my label, but stores down in Oz didn't see how a 3D mascot could work with a streetwear brand! It
really was difficult trying to convince buyers to also order an inflatable figure alongside a line of apparel and accessories. But some eventually came around. I remember most buyers were just baffled by it.

Then later ofcourse I really noticed Michael Lau's work. But I first noticed a designer toy of sorts in Tokyo in about 1994 when I visited the Tin Tin store in Aoyoyama, a cool district in Tokyo, and
they had these big figures of Tin Tin and Snowy etc. That really sparked my interest in such figures, and how a character could move from 2D to 3D. The Astro Boy store around 1994 also had big Astro Boy figures, so I've always had the possibility of doing 3D stuff. Being in Australia, we're really quite cut off from such movements though, and I feel quite alone in my interest of toys here! Also, to produce them for a market here is so small, we have about 20 million people, and the audience for toys is really in the minority, so it wasn't really a viable
product to add to our range in 1996 when I first thought of a 3D figure.

Which is why in 1996 we produced the inflatable Space Puppy, as that was a much more economical way of creating a figure in 3D, and it still looked cool and sold really well.  Only in about 2002 did I really take time to get more into the rotocast toy scene, as I had a bit more free time for such pursuits, and the appreciation and acceptance was opening up. I decided to write the book Vinyl Will Kill to find out more about the main players, and to interview the people I respected in the movement. It was like my thesis report, it took about as long too!
maybe I have a doctorate in toys now. Dr Jeremyville. Maybe not.

How much does the "element of unexpected" affect you and your work? By this I mean how things that happen by accident or unintentionally are a part of your work?
Nice question, A lot, lot more these days. I draw in bed late at night, and most of those figures from that  half-sleep state, born of a flickering bedside light, end up as the main characters in my
work, as I scan them in and use them. I like not thinking when I draw at those times, in a cafe, on the train, walking, in a park. I sort of block off my conscious inhibitions and just draw what feels right, and those happy accidents are sometimes the best work. Last night I drew what I think will be a very memorable figure, well 2 figures, just hugging each other. I love the mood it creates, the comfort. The memory.

Do you prefer the unexpected or do you have a very set idea when you begin a piece of work , what the end result is going to be?
depends on if it's for a client with a brief, or for myself, or whoever. though more and more, clients just come to me to ' do my thing' and don't dictate what I draw, or the concepts I need to include, like MTV in Latin America who I recently did a big series of animation and characters for, they just  let me invent all these bizarre characters, which are now on heavy rotation on MTV, and coming to a country near you. I also did unrelated work recently for MTV Australia, and Adio
Shoes in the US, and both clients just came to me for what I do. Which is really liberating, and I really really appreciate the trust in what I do.

Do you have any projects that you are currently working on or recently finished that you particularly enjoyed?
so many, everything I do I enjoy, as I have that luxury. I've been invited to be in 19 books this year, and last friday 2 very cool new book projects extended the invitation to me too, and they only have like 20 artists in there, and to be in the calibre of people like Alife, Groovisions, Fafi and Devilrobots is an honour. I can't mention the book yet, but it's a great one, I've been asked to do a 4 page comic story for it too.

What has been your most challenging job to date?

You contributed work to the recently produced "A book designed to help" in aid of the Tsunami disaster victims, how did you end up contributing to the book, was it the guys at "I Love Dust" that came knocking at your door!?
They are great people, as we chatted on email for a while, and I think my mates Tado from Sheffield introduced us, yes, they suggested my name for the gig I recall. Or had a big hand in that! It is so cool to work with such talented people (such as I love Dust, Tado...) with no dramas
or attitude. The people from I Love Dust, Mark Graham, and Tado, Mike and Katie, are such people. THANKYOU!!

In contrast, SOMETIMES you come up against egotistical or arrogant people, who are very precious to work with, and that's one quality I can't handle in someone. I like nice, friendly, and still mega talented people. That's the best combination. Life's too short! I've also learnt that the more you know, the more you realise how much you don't know, and how when you keep an open mind you learn and progress more in life. Arrogant people to me are quite un-evolved, and have so far to travel. So arrogance and an air of superiority is a quality I really avoid in people I chose to work with.

Do you think illustration across the ocean in Europe differs in style to that in Australia?
I think the internet is the really breaking down such old fashioned notions of country, as least in terms  of design. I think style is more down to the individual designer, rather than a national look, but that's just my take on it. maybe I'm too close to notice any regional trends. I think the VOICE of the artist or illustrator is now a lot more important. Do they have anything to say? are they original? do they push the boundaries? Are they exciting and ground breaking? Do they challenge
themselves and are always in the process of 'becoming' all these qualities I aspire to, and all these I look out for in others. I'd hate to feel I have ever 'arrived' . that equals creative death.

Do you think Europe has an edge over Australia in terms of and design, keeping their finger on the pulse of illustration a little better than others? (i.e.; noticing trends and emergence of new styles)
That's hard to answer, but I guess I know what you mean. I think by sheer volume of what's happening daily over there, that would be more than what happens here, but again, the internet has been a revolution for any country previously outside the main flow of that creative river.
Australia has some really, really cool stuff going on...to be honest, about 90% of my creative output is now geared on overseas projects, jobs, books, and 10% on Australian clients, but that's just because of sheer numbers of clients and stuff going on overseas. It's a big world out there.

Do you think illustration tends to go around in circles? by that I mean the different styles that have emerged, from vector based illustration back to hand drawn, back to vector based, so on and so forth? If so why do you think this is?
Yes, but I think a great idea lasts, and a unique voice with which to express it. I'm about ideas, moods, atmospheres, having something to say, more than  'the way it looks'. I think the way it looks needs to first communicate what the work is saying, THEN look cool. most people do it the other way around, and I think that can be a trap. I started my career cartooning, that is, carrying around a black sketchbook when I was 17 and wrestling with my ideas for hours over coffee, by myself, then at uni, and it's that wrestling with an artline pen and many countless proto-ideas that have given me the skills to now do what I do.

There is no fast track to getting that voice, and I really feel so creatively fulfilled that I at last have a voice, but it's a flexible enough voice, or style, that can whisper a word, or sing a song, or hold a conversation. Because it's MY voice. I feel I can draw or create or paint anything now, in that voice.  It is a very liberating feeling.  

Why do you think illustration has had a turn of good "fortune" in recent times and there's a great demand for it at the moment?
cue byline: "Illustration: So hot right now"...I think it's because the internet and other technologies like mobile phones, are graphics and visuals based, that the broader community is a lot more
design and graphics savvy these days. for example I'm doing a lot of Mobile phone download art, and that's for the broader community

What are your hopes and ambitions, for "Jeremyville" in the future? Is there something you would love to do? (like set up "Jeremyville" on the moon!)
Just keep drawing in my little black sketchbook over a coffee at my favourite cafe. that's heaven for me. the rest will flow from that, hopefully!

Who's hot in Australia at the minute? I mean in the UK we have people like "I Love Dust" , "John Mcfaul" and "Black Convoy" to name just a few.
I had a checklist down, but I won't name names as I'm sure to leave someone out, or a friend or something !! but there's great stuff going on, definitely!  cheers Matt, hope you like it! 2.21am, off to bed! no drawing tonight! Jeremy

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STUDENT INTERVIEW
Interviewer: Nick Farncomb
Others in group: Dmitri Dzuba, Michael Gek and Andrew Hobbs.
Course: Design - Visual Communication at UWS Nepean.
Subject: is Design Management and the assignment is Designer Profile Presentation.
May 2004


My name is Nick Farncomb and I'm a third year visual communication student at UWS Nepean. For a Design Management assignment, my group has decided that we would like to do a case study on you.

1. From a person who studied Architecture and is now a graphic designer with a successful fashion label, do you find that many people in the graphic design industry are in places they didn't expect to be in?

Yes, I think that it is important to leave your career options open slightly, and to be able to be flexible in where it might take you. A career is about 50 % planned, and 50% chance/seizing opportunities, and trying new things. Right now for example we're (Neil, my business partner, me, and Megan Mair as Art Director) producing a book on 3D vinyl figures, published by IdN publishers in Hong Kong. They do IdN magazine, and they did the Design is Kinky 'Permanent' book of 2002.

I wouldn't have foreseen us doing this book project even 6 months ago, but the opportunity came up and we went with it. Well rather, I had the idea and approached them, but still, it was a fortuitous set of circumstances that led us here. (I'm interviewing designers of vinyl like Gary Baseman, Pete Fowler, Tim Biskup, Nathan from Scary Girl, Enid by Dan Clowes, and about 15 others. Big project. We also designed and produced a vinyl figure in conjunction with IdN, which will be launched at the My Favourite Conference in Singapore, where James Jarvis is speaking. <http://www.idnworld.com>
 
2. You stated in one of your interviews that you've read a lot on different artists, particularly Warhol. Do you think it's important for design students to study art history?
Most definitely, just to see how everything fits together, and how someone like Warhol is still relevant in many ways even today. He's more relevant than some designers working today, and to learn from what he discovered, means you don't need to repeat his discoveries, or others' discoveries, but rather, acknowledge them and move on, push it further, take a completely different tack. The more I read about art and design history, the more informed my concepts become, the more sure of them I become. And I think the more succsessful they are.

To also analyse say a team like Ray and Charles Eames, and to unravel their methodology, gives me a clearer insight into my own thought processes, and almost re-confirms what I felt I knew anyway about why and how I arrived at a particular solution. The fact that they worked 50 years ago is somewhat irrelevant, the solutions still hold up today, and many of their pieces are timeless.

I think timelessness is a great indicator of a truly great idea, or great solution. Something that once invented, can never be un-invented, because it has revealed a universal truth that cannot now be denied. Le Corbusier did that with modernism. Once the notion was created, it could not then be ignored. Same with Warhol. Once he invented/co-opted the notion of say 'repetition' in art, subsequent artists could not un-learn the notion, nor could they invent it themselves. The hill had been captured. They needed to acknowledge his debt and move on, like it or not. Understanding history is everything for a designer who is set on creating something truly unique.

3. Is it important for a graphic designer to have a style, something that the client can identify with?
I can only speak for myself: personally I feel more comfortable having many styles, or one broad visual language that can speak in many ways, or even inventing a style to suit a particular brief. I could never understand designers who arrive at a 'look', and then apply that in one form or another to every job. I think it's a bit lazy. Same with a fine artist who arrives at a style and endlessly repeats that for the rest of their career! Or the performer who sings the same version of their song in concert for 30 years. I'd never be able to do that. I would get incredibly bored, and I would hope that my audience would get bored too! Otherwise they'd not be that great an audience to have, as you wouldn't feel challenged.

But I guess each designer must work the way they feel most true to themselves. not most comfortable, most true. I feel I'm being most true to myself when I try and challenge myself with every job, and learn something new from it, however small.
 
4. Do you think unity among the Australian graphic design industry (with groups such as AGDA) is important for its growth of reputation in the international market?
Well I must confess I have always felt a bit of an outsider in every industry I've worked in, and I guess I work best that way. I suppose I don't draw that much strength from belonging to a club or society, but rather, if I like an individual's work, no matter where in the world, I'll get in touch with them, exchange web site links, maybe propose a project or collaboration. That's the sort of pro-active, targeted design interaction I like, not sipping chardonnay and eating cheese and talking about fonts, at some design function, which I suppose suits others, and that's cool, but you have to be true to yourself and work out what makes you the most fulfilled. That's a tough question sometimes!

But having said that, of course I love design community websites like Australian Infront (with Justin Fox) , Fecal face, k10k (Kaliber 10000), Strangeco, DiK, Uialab, Freshness, Shift, wooster collective, etc etc, and I draw inspiration from them, and some sort of solidarity, when before I had not really felt that. I never went to design school, I studied architecture, so I have very, very few graphic design/illustrator friends as such! My mains design friends are half a world away on email, and I haven't set eyes on 95% of them.

So I think web community sites are much better for Australian designers, as the geographical boundaries are automatically lifted, and you're only as good as your work is. You also mix with the best, rather than just looking over into your neighbour's backyard and chatting.
 
5. Do you believe that too many designers are being pumped out of Sydney universities and colleges for how many jobs there are available in the area?
Maybe you're right, I think a designer these days needs to make themselves indispensable in some way, by having a particular skill, or expertise, so that they can command good prices for their talents. If not, it is difficult to compete with thousands of others who can basically perform the same task as you, and perhaps have more experience. To be perfectly frank, I'm not sure I'd want to be JUST a graphic designer these days, I think that limits you're client base. For example, also know how to produce rotocast molds, or know how to apply graphics to apparel, or how to create a website, that sort of specialist skill makes you much more sought after than someone who just knows the basic software programs. Or why not learn the ins and outs of publishing a book, or how to pitch to a new client and win new business, something PRO-ACTIVE like that is so much more attractive to employers.

If you went to a new employer and said 'hey, I have a new client here, can I bring them to you and you then give me a job, and I'll service them?' how attractive would that make you to an employer? any of you wanting to do that, come and see me first please!

6. Networking between people has been a topic that has been stressed upon in our Design Management subject. Would you agree that this is particularly important for new designers?
Do you mean networking as a way to get new clients? or do you mean in terms of collaborating with fellow designers?
 
7. How does Design Lab go about finding freelancers? Generally do they come to the company or do you see someone's work and then contact them?
Both, sometimes through very unexpected ways: This student designer from Switzerland once sent us a very cool silver package, and inside was his CD, very Swiss in terms of the clean lines, cool, crisp type. very tasty package. Seductive. He wanted to do an internship in our company, for about 5 weeks, and we hadn't had someone here for that long before, but he persisted, and finally he arrived at our office, and we all sort of just clicked. He stayed for ages, and was really great, in terms of his professionalism, speed, flexibility and skills. He sculpted 3D models for us, worked on a HUGE illustration job for X-Box, worked on t-shirt graphics, drank lots of Cherry Coke, made lots of very cool artworks, generally had a ball, and we loved having him here. Sad to see him go. His name is Philipp Kaeser, aka Mr Papriko, and we now stock his very cool stickers by Papriko in our store, and he's back in Switzerland now, via Tokyo, and we work on projects as they come up, still email regularly. really nice guy. Check out our site for some of his work. he sculpted our Hazkem 3D figures too. very talented. And it all came about from a mysterious silver package from Zurich. You never know.

8. Does the Jeremy label help market Design Lab and vice-versa or are they normally seen as unrelated companies.
They operate separately, but they do overlap in common shared skills, infrastructure, personnel, and expertise. Our clients are all aware of the Jeremy label, and I think they value our knowledge in that area. Also having a retail store in Sydney's Oxford street means we have a strong sense of what works with the public in terms of graphics, clothing design, accessories etc, and so our clients value this knowledge considerably, if say, we produce graphics or clothing for them. We also stock many other labels in store, like Pete Fowler(UK), The Quiet Life(US), Hunter Gatherer (US), Yen Magazine, 2K t-shirts (US), Teenage Millionaire (US), Crownfarmer (US), James Jarvis vinyl (UK), Enid by Dan Clowes, AD AT by Span of Sunset (LA), and lots of really cool stuff from LA, SF, London, HK, etc. So we really keep an eye on what's going down, and make sure we get it in store.

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Interviewer: Tim Neve BDA (Design), NIDA
" So, Jeremy..." Case Study
for Business and The Law Module, Certificate IV Digital Arts and Media,TAFE
June 2003

J e r e m y ’ s C o n c e p t I o n :
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q What was your background before you established The Jeremy Group?
Studied architecture at Sydney Uni, whilst there, edited and drew cartoons and covers for the Uni newspaper Honi Soit. Mathew Martin the cartoonist spoke at Uni one afternoon, and I went along and after his talk, asked if I could interview him for Honi Soit. He kindly agreed, and I went to see him at the Sydney Morning Herald* a few days later, armed with a tape recorder, some sketches, and some questions.

*(The Sydney Morning Herald is Sydney's leading and most respected daily newspaper)

The interview went on for a few hours, and afterwards I asked if I could show him some of my work. He was very supportive, although at the time my cartoon style hadn't really formed, so I think he was being kind. He recommended who to approach at the Herald, and later I went to see John Sandeman, who gave me my 1st freelance cartoon gig, and then later I wormed my way into a semi permanent freelance gig a few days a week at the Herald. That lasted about 3 years and taught me how to come up with ideas really quickly.

This was all while still at Uni, I was 19, so it was my 1st paid work for art, and I've had no other 'real' job to speak of. I then used the leverage of working at the Herald to get other freelance cartooning gigs, and it just snowballed from that.

q Can you briefly describe the conception, birth, and growth of The Jeremy Group?
I set up my Darlinghurst 1 bedroom terrace as a sort of home office, at 7 Taylor street. (when I pass by it now I'm surprised at how small it was!) I had a home office before the term was really coined. After I started making more money from freelance cartooning and illustrating, I invested it all back into the 'business', by buying a mobile phone. Remember, this was in about 1991, so the phones were quite huge, and not many artists I knew had them! I remember a fellow illustrator at the Herald, bearded and hippy, recoiled in horror when he saw this evil device of ultimate yuppy-dom, in his midst! It was as if he had laid eyes on some evil alien probe. But ofcourse for me it had nothing to do with status, it was a tool to get more freelance work, while I sat at a drawing desk at the Herald. Now ofcourse everyone has a mobile, and it's no big deal, but back then, it was an us-versus-them scenario. If you had a mobile, you were clearly a fascist, greed-is-good wanker. Oh well. I knew they'd all come around, and no self respecting freelancer is without a mobile now!

I've always wondered if that bearded hippy at the Herald has a mobile phone now, or if he's become more of a luddite. I wonder.

Anyway, this 1st 'office' was quite ad hoc and rudimentary, as the terrace was also a place I painted for upcoming art shows, the 1st solo show at the NCA Gallery in 1991, then a solo Pod Gallery show in 1992, so the rooms in the terrace were all taken up with half finished canvases, a fax churning out the latest job from an ad agency, and remnants of the party the night before. Luckily I lived on my own or I'd have been chucked out by the flatmates long ago.

When I started to get a bit more money from cartooning, I also started to employ some helpers to chase up the unpaid invoices, return calls, set up meetings, that sort of thing. I paid $12 to $20 per hour, which was quite a lot for me then, but I knew I needed to get into the routine of employing people and working with others if I was to grow into a company and not just remain a sole trader. I was around 24 at this time, and really had no formal training about running a business, but I knew I had to learn fast.

The 1st big commission came in 1991 with a large, illustrated Visa billboard I designed, through the art director Mario Sanasi, who was very supportive of my early work. It was a giant billboard near Taylor Square in Darlinghurst, and was up for about 2 years, and gave me great exposure, and leverage. The cheque from that job got ploughed back into growing the business.

I then moved to Riley Street Surry Hills into a 3 story terrace with a shop front, and I set up a proper studio and produced some art products to sell in the 'shop' downstairs. Neil came to work with me then fulltime, while he was studying Communications at UTS, and we formed an official company in 1993, called Jeremy Pty Ltd, with us two as directors. Neil is also my younger brother, and he was 20 at the time, I was about 26, and we already had many clients we worked for, illustrating mainly, and some graphic design work. Neil's very organised and great with administration, human resources (he was the school captain), so he's very responsible, and so it was a good fit, and we're still working together.

q Has it all ‘gone to plan’? What, if any, have been the downfalls/setbacks that you had not expected to encounter? What are the opportunities that you did not expect to encounter?
This is definitely the place I intended to be at now, though the clothing was not invisaged as such a major part of the plan. You also take opportunities as they come up. For example in 1992 there was a national design competition announced on radio etc, for a poster design for the 20th anniversary of the Opera House, and it was going to be judged by Ken Done, who knew a thing or two about drawing the Opera House. Anyway, my entry almost didn't get submitted in time, but it eventually got there, and I hadn't entered anything before (or since !) so I was very surprised when the call came that I had won, out of 600 national entries, which included many well known artists and design firms.

The prize was $10,000, which was a lot of money for me then, so it was a great boost to produce more items to sell in the studio, buy more office equipment, and I screenprinted our 1st t-shirts then, 1 colour on white, with a black and white label that just said "Jeremy". This wasn't really the Jeremy clothing brand as it is today (That was formed in 1998, with Neil) but it was a precursor to that, and was mainly art items, t-shirts, posters, limited edition sketch books, that sort of thing. More like the Fluxus art movement of the 60's than anything planned or marketed as a brand. More an ongoing art project/experiment.

The Jeremy brand has always been more an art/design project rather than fashion, as I find 'fashion' quite limiting in its constraints and following of trends and market dictates. I always want to remain a bit separate from the 'fashion mainstream', and to tackle the solution from my own perspective, and with my own visual signature. Remember, I approached the clothing caper as an architecturally trained, newspaper editor/illustrator and graphic designer, rather than from any fashion school, so it's bound to reflect that. I've read much on Alvar Aalto, Mies, Le Corbusier, Warhol, Saarinen, Behrens, Walter Gropius, Moholy Nagy, Ray and Charles Eames, Beuys and Marcel Duchamp. I'm definitely a modernist at heart, reinterpreted for our times. But I also respect people from the clothing caper, mostly designers who also have a strong art and graphic design basis to their clothing. The Fluxus movement of the 60's is an underlying influence on me, but definitely the overriding, everpresent force is Warhol.

Basically it's about mixing up your output, and disciplines. Mike Mills said it well when he commented that this is a very 21st century thing: To cross between disciplines and not be tied down to any one style or look or career. I'm paraphrasing a bit, but that's always been my general creative approach. It certainly keeps it exciting and varied. Hopefully for our audience too.

T h e s u m o f a l l p a r t s:
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q The Jeremy Group is comprised of a few ‘divisions’. Could you briefly state what each division offers as a product/service?
Jeremy Retail Store: (At 26 Oxford Street Paddington, Sydney)

Jeremy Web Store: (Coming soon!)

Special Projects: (publishing, product design, charity and community work, etc)

Jeremy Fine Art: (paintings, screen prints, special private commissions, art shows, limited edition objects, box sets)

we're also involved in client direct projects with DESIGN Lab.

The areas are quite self explanatory, with each division having it's core people working on it. I spread myself design wise across all the areas, which certainly keeps my workload varied and full.

q Which division occupies your time the most? Which division is proving the most fruitful?
I would say the clothing caper is the most demanding on time, but all have their own merits and demands. Each feeds of the other, and it has developed into a very precise model for us, over time, and the main role of Neil and I is to fine tune and tweak the various divisions, like tinkering with an engine to make sure it's working efficiently. All the cogs must fit together, work with as little friction as possible, and understand its own working capabilities and limits.

q Were each of these always part of the ‘grand plan’?
By and large, yes.

O p e r a t i o n a l d i a g n o s i s:
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q Can you profile whom Jeremy is aimed towards? Who are your main competitors for this market?
The various divisions mentioned above have their own target audiences, and we gear the service and product around that, while still keeping it within our general vision. I choose to not focus on competitors, but rather, do our own thing according to our own agenda and vision. That way, you're not constantly comparing yourself to others, which can frankly become a bit unhealthy and self obsessed. It also feels a lot freer.

q Your flagship retail store is based in Paddington, Sydney. Why this particular location?
The previous owner had a store there that stocked only Jeremy clothing, and when she wanted to leave the business (she had been in it for 15 years) we took over her lease and changed it into our 1st Jeremy Concept store. The strip has undergone some changes since we've been there, and we have friends in the stores near us, so it's a good community.

q What are the main forms of promotion you use to keep Jeremy alive?
I think the underlying one is great service, attention to detail, and making sure we provide a great quality product to a customer, or a client, on time.

Promotion in itself is hollow, unless the service and product is right, and the message is clear. And the promotion should reflect the product, and simply amplify it, and become a natural extension of the vision you're trying to get across. Anything else is superfluous, and just a hard sell.

A e s t h e t i c a l l y s p e a k i n g:
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q How much of your work is digital, and how much is not? Has this always been the case?
Nowadays it's almost all digital, but I sometimes pick up the brush and do some painting. Must confess, it feels very old fashioned. Very 20th century!

Recently a client in the UK commissioned a painting from me on 2 large canvasses, so I had to produce something in acrylic and ink, and I think my painting technique had actually improved quite a bit, so working on computer hasn't made my painting technique rusty at all. I also paint quite a few of the canvasses that I sell in the store, though it's much simpler to say have a design screenprinted instead! But Andy Warhol discovered that in 1962 right?

Recently we were asked to paint Deborah Mailman's jeans for the Jeans for Genes charity, and I was asked also in 1995, to paint a pair. The contrast between the 2 demonstrate how we've changed: the 1995 pair was hand painted in acrylic over several hours, while the 2003 pair showed a design created purely on screen, then emailed to the screenprinter, who then printed the couriered pair of jeans, and sent them back to us. I spent about 1/2 hour on the design, and I reckon it looked much better.

q Currently, there is a strong trend in fashion and design towards illustration/graphic driven designs and products. Obviously, this would favour the Jeremy brand well. However, did you ever doubt that your graphic aesthetic would be commercially popular? Have you adapted your aesthetic over time to suit market trends?
Nice question. I've always thought that illustration was a very elegant solution to a brief, and when I was beginning illustrating in the early 90's there were very few artists working in the digital media. Now ofcourse, every designer coming out of design school is an illustrator of sorts, because the concept of what constitutes an illustration is much broader now (rightly so), and the technology allows anyone really to create an illustration using basic softwear such as Illustrator and Photoshop.

Ofcourse, I've come from the period where computers were JUST coming in, so I feel lucky to have experienced both camps. I remember as editor of Honi Soit at Sydney Uni, we were the last editorial team to use the old letraset typesetting wheels, and to actually cut out and glue strips of typesetting down on a page! Can you imagine that? sometimes a cut out word like "and" would fall on the carpet, get lost, and we'd be on our hands and knees at 4am looking for a glue and fluff covered "and". Macs were brought in the year after!

So I have always conceived of most ideas firstly with just a pen and sketchpad, letting the idea speak most powerfully, and then express that with a mouse. However I'm more and more just drawing straight onto screen now, and I don't even use a Wacom tablet, just a mouse, and sketch characters that way.

My new site will have many of these purely computer drawn characters in freehand, ie not made up of shapes, but actually drawn with a pen tool onto screen. I'll attach some here for you now! You're the 1st in the world to see these, as they'll soon be up on the site, but no one's seen them yet.

To get back to your question, I don't think I ever doubted illustration would one day find its true place, I just didn't invisage it would be so all encompassing, from fashion, to film (Waking Life), to magazines (such as Wallpaper), to music clips such as Royksop and say Silverchair. People must not forget that illustration has reached a real sophistication and diversity in the last several years. When I was working in 1991 onwards, many airbrushed & cliched styles (like scraperboard) were still in vogue, and you wouldn't see much new stuff coming through. It was pretty old hat and boring, and old fashioned in what constituted an illustration. Nowadays there's a new illustration style coming through almost monthly, in any medium from digital to scribbled, and looks fall out of favour real fast. And the term 'illustration' is much, much looser (as it should be).

I've always been of the belief that success and longevity lies in staying a few steps ahead of your market, so I'm always trying to invent and push new styles through. I'm not at all inspired by artists who create one look or style then just stick to it for the rest of their career. It's like inventing a formula then just repeating it. It's like David Bowie still doing glam rock today, it just wouldn't work, or Picasso rehashing his blue period for the rest of his life. He moved on.

Illustrators can obviously have their classic styles, like a sort of haiku or shorthand, which they hold onto (like say my Minties cartoon style, that is my sort of shorthand style, or signature), but you really have to push yourself and do other styles, otherwise you get bored and trapped, along with your audience, who will typecast you in that style. You need a stylistic escape clause, and I'm always trying to write them into my visual dialog. Not just changing for change's sake, but to keep myself excited by my drawing, and hopefully in turn, keep the viewer excited. here's a biro sketch I did one night in bed, and then just coloured up on screen the next day. Shows how you can still think and conceptualise with a pen, but then use the technology to take it a step further. This was just a study, not really drawn for anything, but I think it works as something quite surreal. Please don't ask me what it means!

I n y o u r f a c e :
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q Art and Design are argued to be two very different fields. Where do you consider your work sits?

For me, one is not complete without a certain element of the other either just acknowledged, or accommodated within it. Hybrid styles and projects interest me greatly. So do creatives who straddle several disciplines either simultaneously, or concurrently. Mike Mills for example can direct a music clip, create a design for a CD cover, have a fine art show, or whatever he choses as a vehicle for this output. So too Geoff McFetridge (also at the Directors Bureau), or Groovisions, and the list goes on. I definitely belong to that mentality, not by a conscious decision, just by realising that hey, there are others out there who think this way to.

q Why go into business for yourself, and not just freelance like so many others?
Well a business is the ultimate extension of freelancing isn't it? setting up a business is basically just a way to make freelancing work more efficiently. I'm still freelancing, it's just that it's organised into a business structure now, a working engine, and our services have greatly increased. For example some clients we've worked with in DESIGN Lab in the last few years include Coca Cola, Channel 10, Freedom Furniture, TV1, Austar, Big Brother, Movie Network, Multiplex, Sculpture by the Sea, Jeans for Genes, Ergon Energy, Yen Magazine, etc etc.

q Does being at the helm of a self-titled ‘group’ mean you are chained to your Mac 24-7? Has your capacity changed over the years?
I'm much more time efficient these days, and more focussed on our strategic direction within the divisions. Much more able to choose between taking on a project or not. My time spent online is about 10 hours a day, emailing, checking out websites, and then ofcourse designing, emailing, typing, admin, client meetings, strategy. Time flies when I'm NOT having fun... when I'm having fun, time slows down.

q What are the plans for the future (both business wise and personally)?
Grow each division within the company, constantly tweak the engine, cull, improve, evolve. Personally to increase the diversity of the projects division, and to allocate more hours to designing and illustrating time
.

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Interviewer:
David Lu
April 2003

Hi,

In the name of design research I have chosen you to participate in a very quick and painless survey on the topic of 'designers who design t-shirts' If you could reply these few questions, eternal gratefulness and good karma will come to you!

1. What was the reason for going into t-shirt design?
It was a natural extension of our graphics, and a way to refine our ideas to suit clothing. It's also a lot more immediate a medium that say an art show, which is booked a year in advance, maybe more, by which time your ideas have moved on.

2. What do you think is the appeal of the t-shirt to the designer?
The immediacy of getting the message out there, and it's a quick and painless way to reproduce a design many times over, like a musician pressing a CD many times over

3. Why do you think it has become so popular in the industry?
ease of production, canvas for the concept and worn by likeminded customers, who get the message. t-shirts also have a subversive, anti establishment mood, like a pair of jeans, and it's this casualness that appeals to most designers

4. Do you see the t-shirt as a walking billboard or blank canvas?
more a blank canvas these days, blatant logos are pretty much over for a while, except if worn with irony, like an Atari logo, or Coca-Cola foreign language tee.

Specific to your designs

5. Do you have a philosophy behind your t-shirts? (or what do you hope to achieve)

Reflect my vision of what the label stands for, and current interests and passions in the community, and as I'm a part of the community too, I like working with those images that interest me too. I'd never just do a graphic of say a horse, because everyone else is doing a horse. the subject must interest me 1st, and it must fit in to the general vibe of our label.

6. What methods do you use to apply your designs?
screenprinting, latext transfer, flock printing, all over printing, engineered stripes, woven patches, layered prints over stitched on fabrics.

7. Do you do any other design work besides t-shirts?

A full clothing range, and accessories. We're also producing some objects like limited edition magazines, and our concept store at 26 Oxford street Paddington stocks other labels too, like Syke, Huxter, Utech, Vintage Prep, etc

(My name is David Lu and I am a final year design student at the University of Technology Sydney, Australia.)

Cheers
David Lu.

david@spizerdesign.com
http://www.spizerdesign.com


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Interviewer: Emily Miles
"Industry Interview"


1. How did ‘Jeremy’ evolve?

The clothing label was launched in 1998, and previously the design company had been operating since 1992. I'm Creative Director of a new design company that was launched in 2001 called DESIGN Lab, and already we've worked with Channel 10, Coca Cola Atlanta, TV1 Foxtel, Mars, Nestle, Freedom Furniture, Heineken, Sculpture By the Sea, Jeans for Genes, Austar, Movie Network, KFC, Pizza Hut, and illustration work through many leading Ad agencies including M & C Saatchi, Mojo, McCann Erickson, etc

2. What has been your work history/career path up until now?
See above. Also, 5 solo art shows over the last 8 years, 3 of which were in Japan. Began it all by studying architecture at Sydney Uni, and cartooning during my free days at The Herald for 3 years.

3. Who has been your best/worst client?
Best client is one who trusts your judgment, provides a detailed brief, and pays on time! Worst client is one who’s confused as to what they’re after, and then decides by committee.

4. Does ‘Jeremy’ have a company vision?
Not really, just do great work and provide great service.

5. Is Jeremy purely Australian?
Yes, but national boundaries are becoming more and more arbitrary. We work with a lot of people by email, and they can be next door, or half way round the world. The idea is everything, not the physical address.

6. What importance do you place on education and training?
I completed a Bsc (Architecture) from Sydney Uni. It was more an education in ordering your thought processes, which translates to any creative industry. Common sense, intelligence, and the ability to learn from your mistakes is better sometimes than formal education or training.

7. What career prospects are there for someone looking to start a career in the Industry?
Which industry, clothing or graphic design? We work in both

8. What would be an expected salary guide to Industry?
Which one?

9. What key objectives do you work by?
See answer to question 4

10. Do you constantly review goals?
Yes, and set new ones depending on what has worked to date.

11. What do you draw upon for inspiration?
Inspiration is a bit over rated I think. It’s all about hard work and keeping to your vision and own style. I don’t think I can afford to wait around to be inspired. The things that inspire me daily, mostly come from outside the industry: an art show I just saw, a movie, a CD, a conversation with a friend, a book I just read.

I’ve just finished reading “A Short History of the World” by Professor Geoffrey Blainey, and I’m now starting to read “The Ice Age” again. I read a lot of books, mostly on unrelated topics such as evolution, plate tectonics, continental drift, human migration and DNA, and everything on the universe and the history of our solar system.
And of course travel is a great inspiration. I’ve been to Tokyo several times, that’s my favourite city. Then London, then Venice. I’m going overseas in 20 days to New York, London, Barcelona, Milan ,and then home via Korea for business.

12. What has been a big influence on your life and work?
Andy Warhol, far and away more than any one else. And ofcourse my partner Megan, and business partner and brother Neil.

13. Does overseas design and market influence the styling of Jeremy products and labelling?
Sometimes, but more as just observing it, especially since we now export overseas, so we need to be aware of it and not repeat anything that’s already been done.

14. What initiatives do you follow to tap into your market?
Not sure what you mean. Guess we just do what we think will work. Intuition mostly, We have no market research plan or anything.

15. When marketing ‘Jeremy’ what key points are important to reaching your audience?
Connection. A message or story, not just a cool picture. I love design that is highly personal, and unique. Not just a standard photo shoot using a thin model, pouting. We try and explore that sort of stuff, not do what everyone else is. To not be boring.

16. What future directions/markets do you predict for Jeremy?
You’ll have to wait and see! To continue to not be boring.

17. Does ‘Jeremy’ have a 5yr plan?
Yes, but I’m sure it will change slightly. Again, a secret thanks!

18. What would be ‘Jeremy’s’ ideal position in 5yrs time?
Again, please wait and see! If I told you it wouldn’t be a surprise! But it will be exciting, I can say that much! Exciting for both us and you (hopefully)

19. As a designer, what strategies do you utilise to manage your workload/deadlines?
Lots of time management, a few sacrificed parties, lots of hard work, and …never miss a deadline. And try to get in as much physical exercise as possible.

20. What strategies do you use to solve a problem?
Intuition, asking people, asking the client the right questions. Usually the right questions result in the right answers. Creating a brief based off these questions to the client is the starting point to any project involving a client.

21. As a designer, what has been your greatest achievement?
Earning a good living from something I love doing, and having a variety of media through which I can express myself: Clothing design, t-shirt graphic design, accessory design, designing clothing and graphics for other brands through DESIGN Lab, illustration, children’s book writing and illustrating, fine art shows, point of sale and in store displays for our store at 26 Oxford street Paddington, Sydney, and buying other clothing labels for the store, such as Syke, Huxter, Utech, Bake, Vintage Prep. Never a dull moment.

22. What has been your biggest learning curve?
Time management. You can’t improve it enough. There’s always more you can fit in, if you plan it well.

23. How many people does ‘Jeremy’ employ?
A core of only a handful of full time team members, but we use many freelancers, part time workers, contract suppliers, and makers. We work a lot also on projects, and employ designers etc on a project basis. I find this a much better model, especially where overheads are concerned. We also have lots of work experience people through our doors, and they are very helpful indeed. Thanks!

24. What key qualities do you look for when employing new staff?
Hard working, intelligent, lateral, and flexible.

25. What emphasis do you place on work culture?
Quite a bit, more and more. I used to work on my own a lot, now I work in a team, and I’m always learning more about team management and interpersonal office relations. It can be hard work sometimes!

26. What is your opinion of new technologies that have entered the Industry?
Great. I just bought a 180gb hard drive, and I have an ipod that I use as a mobile hard drive. My titanium G4 Apple powerbook travels with me most places, and overseas. We do almost all our work digitally, and email is essential to every hour’s work at the office. A fast ADSL line is essential, and a great commander system at work. I rarely ever use the fax these days. It only sits there for companies we deal with that don't work digitally yet.

27. Where do you see the future of design and overseas markets heading?
It’s fair to say that today’s audience is extremely sophisticated in its knowledge of fashion and design, and you need to keep that in mind with everything you do. Always challenge and explore with your audience, and don’t underestimate their intelligence, knowledge
, or ability to be challenged creatively.

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Interview: Ralph Magazine
"Designer Yarns"
august 2003 - full page

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Interview: Emilie Gouband
"Studio Multimedia" (in French)
September 2004
- 4 pages
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Interview: Helen Ferry
"Digital Media World" feature story
April/May 2005
- 2 pages

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Interview by Sean Ashcroft for Digital Arts, feb 08.

What is your main source of design income?
there are various strands, not really only one, as I put more time into each area as I see fit. So there's product design, animation, licensing projects, the online store, wholesaling, publishing, development and production for clients, like toy production. I like to mix it up quite a bit, but still maintain a strong visual identity. All my output is very Jeremyville in style, I don't do any generic designs for clients. They come to me for my varied yet identifiable look. For example I just worked on a Converse x Jeremyville shoe, and snowboard designs for Rossignol, and hoodies, apparel etc. I'm also doing some designing for Upper Playground, and Zoo York, plus a collab with Dr Seuss.

Toy design is a very niche area? How did you become involved in this?
I wrote the first book in the world on designer toys, called Vinyl Will Kill, published by IdN, in 2003-4, and since then have worked with many companies including Kidrobot, STRANGEco, Play Imaginative in Singapore, Super Rad Toys in LA, Circus Punks, Toy2R, and several others. Some of my new toys are coming out in 2008, 2009.

I also produced by own inflatable toy called a Space Puppy in 1995, which I guess pre-empted the whole genre, and sold around 20,000 units. It was a product I released with my clothing range, and sold along side it.
 
What advice do you have for designers thinking about becoming involved in toy design?
Do a lot of research, and also have a really unique concept. Don't repeat what is already out there. Difference and your own unique style is everything.
 
You have a big shop area on your website. Can you describe (in-depth) how difficult this was to set up?
It actually just grew slowly as the products came in, and will grow more in 2008 as now items are added monthly, like a postcard book I did with Concrete Hermit UK, and some new toys coming out with Kidrobot. Plus new t-shirt designs and licensed products such as skate decks, or my new  Converse x Jeremyville shoe, out in October 08.
 
How much work is involved in keeping a shop ticking over/promoting it? Is this something you do, or do you employ someone?
I joke that I manage the store in my underwear, which is partly true, as I do it in the evenings. I have my icam turned off when i do it, I promise.  And then we have set roles for people at the studio to post the items each day, and follow up on deliveries etc. It's pretty low maintenance and stress free.
 
Are there alternatives to running a web shop yourself (third-party sites, maybe)?

Yes, but doing it yourself is so much more fun. I do have a Constant Contact mailer that I send out every month or so, to those who have subscribed. I do have some items on other sites, which flows on from my site, but it's easier to inventory your site on your own, it can get messy if something sells out on your site, to then keep informing other sites of what has sold out etc. So I like to keep it as centralised as possible.
 
What advice do you have for designers\agencies thinking of setting up a web shop?
Offer items which are web friendly, ie easily understood, and don't have to be tried on. I'd personally never buy things like jackets or jeans online, as the fit is everything, unless it's a well known brand and you already have that style, and simply re order it. Like a  specific Levis cut, but even then, it's a hassle if you get it wrong.
Things like screenprints, tees, toys, caps, all work well.
 
You offer a diverse range of products. How do niche products such as badges, stickers skateboard designs fare when compared with prints, posters and paintings?
Every item seems to have its own audience, we sell quite a few skate decks etc, and even hand painted one off ones. I generally don't over think it, if I have some item I'm into, I'll add it online and hopefully someone else digs it too. No big deal if it doesn't sell, but we've never had a category that doesn't sell. 
 
You are also involved in producing Jeremyville books? What is the thinking behind this?
I love the feel of a book, we have produced several so far, from Vinyl Will Kill to Jeremyville Sessions, and the sketchel book, plus some smaller art booklets and a 24 page postcard book through Concrete Hermit UK. The thinking behind it is to add something new to the visual dialog out there, to challenge people, create interest, and I always have lots of text in mine, as I think just images is a bit of a cop out. It's a lot harder and more challenging to write essays, have interviews, text, critiques. that is more value for money too, I think. Not just pretty pictures, like so many design books only have.

why do them? There's no hidden agenda, just the fact that I love design books personally, and hope what we put out reaches an audience. But of course I'd hate to not sell them, so I definitely have a target market in mind, but in the end, everything is a risk really isn't it? Luckily ours do sell very well, I don't have a pile of any book just sitting in my studio, they all move along out the door!
 
Does publishing books help your business?
It's definitely a labour of love, but it does help spread the word of Jeremyville, though that's not the motivation behind the books. For Vinyl Will Kill for example, I am a true fan of designer toys, and love creating them, and I was surprised a book did not yet exist, and I wanted to be the first. 
 
What advice do you have for anyone thinking of publishing a design book?
Have a great new concept. There are lots of design books out there. my Publisher Laurence Ng of IdN, is a real wealth of knowledge, and he goes to all the fairs and we chat about ideas when he's around my studio. 
 
What is your advice to designers looking to maximise the earning potential of the work they produce (perhaps by ‘recycling’ commissioned work as exhibition pieces, T-shirt designs, prints, posters and paintings)?
Yes I suppose. The way I work is to draw a lot in my sketchbook, then when a project comes up, I can show some drawings to a client , and we can use them as a basis for the campaign. that way the work is a lot more spontaneous and fresher. i also of course produce work to a brief, but if you draw all the time, it helps having that archive of work to access. Each designer should realise what works for them best though, as I don't believe in formulas, I believe in always changing and coming up with new ways of working. So I've only really been working like this for say 3 years.  
To answer your question though, yes if you are a professional designer, then having an eye on how long you spend on something is crucial, as you need to work out if your time is being profitable and effective. Yes, in some respects 'time is money'. 
 
I’m sure that not all design ventures result in huge profitsm (books, perhaps), but do help raise a designer’s/agency’s profile. In your experience, what ventures are best for raising one’s profile?
yes you are right there, and you do need to chose high profile projects along side more profitable ones. So I'd say things like producing books, requests by publishers to be in design books, important group art shows, (like the Colette show I was in in 2007) , interviews by magazines, all fall into the 'profile raising' camp, rather than the 'hugely profitable project' camp. Although our books have actually been successful, and earlier ones have all sold out. Vinyl Will Kill went into a 2nd print run in 2 months, and is now all sold out. I only have 8 precious archive copies left!  

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Interview by Nelson Medina from Revolution Art, feb 08.

What's your main business?

Artist. I wake up, have a coffee, cycle into my studio, draw a lot, answer emails, paint, go for a run along the beach in the afternoon, hang out with friends, draw some more, paint, sleep. It's a pretty fun life, I don't have a 'real' job.

What's your process of toys development?
Right now I'm working on toys with Kidrobot in New York, and Super Rad Toys in LA, and a few other companies. It starts with an idea and sketch that I do, then we move back and forth on the design, with the factory having input as to what will work in production, and what won't. It can take anywhere from 3 months to a year! It's a slow process, but in the end, rewarding to see your sketch in a 3D form. Like building a house, it can even take a year and a half. I studied architecture, and toys can be as involved and complicated as building a house sometimes!

How are your favorite toys?
I love any toy that has a great concept, and is original. I was just asked to work on a toy with Dr Seuss, so that is very cool, I love his work.

What do you do for a day job?
I haven't ever had a day job, I've always just drawn for a living. My art is my whole career, and always has been.

What was he best professional goals of your career?

Doing books is always rewarding, like the 3 books I have produced, Vinyl Will Kill, Jeremyville Sessions, and Sketchel.

Which project excited you most?
Working with the musician Beck on his sketchels for his Japanese Tour.

Whar are the origin of your toys characters?
They're like drowning characters I've rescued from my stream of consciousness. I suppose.

What general emotions do you call on when you create a character?
I think it can be anything that is a part of the human experience. I love all emotions, whether sad or happy, I love despair as much as I love euphoria. I think sadness and melancholy is very under rated. I love melancholy.

Your line work sets your creations apart and adds alot of character to your works. How did you start into this style? How has it evolved?

from drawing very day and night in my sketchbook, since I was 17, it has evolved to be a part of me, my drawings are who I am, it is hard to separate them. When I talk with friends, I sometimes have an open sketchbook, and just draw all the time, I feel very much at ease with the idea of expressing something in a line drawing. I used to draw cartoons when i was 18 at the Sydney Morning Herald, Australia's leading newspaper, so I have always felt at ease with drawing. But funnily enough I never drew much as a kid, I only really started drawing more around the age of 17.

What kinds of galleries, if any, have you shown your art in?
Colette in Paris, Studio Camuffo in Venice, MTV Gallery in Milan, The Arts Centre in Beijing for Tiger Translate, Mondo Pop in Rome, Gallery 1988 in LA, Ad Hoc in Brooklyn, Showroom Gallery in New York, Artoyz in Paris, Furi Furi shows in Tokyo, plus lots of other group shows.

The past edition's theme was "Message to The World". What could be your message?
Stay Furry! Which to me means be true to yourself, and feel free to grow your hair the way you want to! Don't conform. I love the 1970's vibe of moustaches and beards! Bring back long hair!!
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Jeremyville was interviewed for Computer Arts magazine in the UK, Jan 2006, for the issue on character design. Article written by Lawrence Zeegan of Zeegan Rush, in the UK. click to read the full interview.
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Reload Magazine based in the Netherlands, asked Jeremyville a few questions (below). For that issue, #34, Jeremyville was commissioned to create the cover design.
Previous guest designers have included Sam Flores, Tim Tsui, Parra, Jono Wood, Lucy McLaughlan from Beat 13...

The brief involves sending each designer a photo of the cover person and they do their thing (in this case the person is Britt, a champion snowboarder who has had a very tough run of late, but has learnt from her failures etc




Reload: Hey Jeremyville, so tell us about some of the projects you've worked on recently.
2005 was about Vinyl Will Kill, the book I produced on designer toys, published by IdN, and all the stuff that led off from that, like a huge animation series for MTV Americas, t-shirt designs for Adio in the US, a Circus Punk design, LMAC toy, Trexi toy, a deck design for the Monkey Skateboard show, and a Dunny for the Vinyl Klash 2 show in Detroit, curated by Tristan Eaton and Kidrobot.

I also created sketchel with Megan Mair, which is a customised art bag concept, launched by Design is Kinky at Semi Permanent. About 230 international artists contributed original art panels to that. Check it out at my site. Series 2 is coming up in 2006, again launched by Design is Kinky. The Colette store in Paris now sell the sketchel book that went along with the project, and Strangeco distribute sketchel in the US.

With all that on, what do you do to switch off?
I run a lot, and paddle around Sydney Harbour on my Bic Kayak with my girlfriend Megan, and saturdays I run along the sand at Bondi Beach, then jump into the surf. That usually clears my head. Sydney has a great lifestyle for such things.

Where in Sydney are you actually based?
I live in Potts Point, which is one of the most cosmopolitan and creative areas in Sydney, 15 minutes by bicycle to the beaches, 5 minutes walk to the harbour's edge. And 2 hour's drive to the snow in winter. I don't drive a car, so I cycle, walk, or run everywhere. My studio is in Darlinghurst, a 5 minute walk from my pad in Potts Point.

So where did the name Jeremyville come from, is it a real place?
I see the internet like one big creative global landscape, and artist's websites like suburbs along the way, that I visit for a while. I wanted to create my own geography online, a place where anyone's welcome, where collaborations occur, and fun stuff happens.

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April 25th 2006- Mary interview

on 25/4/06 11:17 PM, an6elique@hotmail.com wrote:

Hi my name is Mary and i am doing a university assignment on jeremyville. I have been looking through different interviews and the website for information on jeremyville however there are a couple of questions i would love to have answered. These questions are:


What is the length and size of the studio? (this includes how many designers work for the company, what stage its on e.g maturity)
Jeremyville as a concept has been around for about 6 years, core team of around 5, with many, many freelancers who we work with, both here but mainly overseas. about 90% of our work in Jeremyville is international, 10% in Australia.

Do you have a management structure or is it fluid or evolving?
very fluid, slightly changes with each new project, but a core management team is in place. We work with other artists and designers a lot, so a lot of our decisions are based in collaboration with them, not us dictating how it should be.

Is there a certain design process that are important to this studio and does it distinguish it from others.
originality, invention and being the first is everything for Jeremyville. Sketchel is a good example, we invented the bag design, there was no concept like it in the world, and so we now have over 300 international artists who collaborate on sketchel. Same with the book Vinyl Will Kill, it is the first book in the world on designer toys.

thank you so much for taking your time in helping me with my assignment. Studying design myself, i find inspiration in your artwork.
no probs! good luck with your work
jeremy


Thanks again,
Mary

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Feb 22nd 2006- Katie Becker interview

Hey Jeremy,
This is the US student who wrote you a couple of weeks ago about a project I'm writing about vinyl toys. I've posted a few questions for you and if there is any way you can get to them by, say, next week that would be amazing. Feel free to answer them in any capacity you'd like.

I just got Vinyl Will Kill! in the mail and I must say, especially being a sort of "outsider" to the scene, I think you guys really hit the nail on the head. Way to make it accessible and still interesting, too. Thanks so much!

Katie Becker

What do you find the most 'phenomenal' about the designer toy trend? Is it the fact that these toys attract people of almost all ages? Is it the ironic messages of the pieces? Do you find it to be something else entirely?
I find watching the birth of a new genre of art very interesting.

Why do you think is there such a strong connection between designer toys and the skate/sneaker scene?
I think because the toy scene values originality, authenticity and innovation, this has been a major reason why more of an underground, counter culture has picked it up and become associated with it. As it is with the graf scene too.

Can you speak on the genre of artists? Who are they and why do you think they find this venue so attractive for their art?
it's a cool new platform through which you can express your work, and it's also very different to what has come before. It also takes the art to another 3D level.

Is anyone making money?
If the point was to make money, there are much easier ways to go about that. I think the aim of making money is more the realm of retail stores selling toys, and producers. They need to worry about the bottom line. I feel the majority of artists designing toys make their core income through other ways, but that's just a hunch.

Have you seen the MTV Overground book yet?
Not yet, but well done to Jim and Gregory at Strangeco for working on that.

Is this an 'easy' place for new artists to break through? Do you think that there is more willingness to see new voices in this field?
I think toy platforms like the Qees, Dunnies, Trexis and Circus Punks have opened up the accessibility for new artists to get their work seen. So yes, new voices are definitely welcomed.

Are artists allowed to work with whomever they want or does the growth of the 'scene' inevitably lead to competition and walls?
Sometimes it can be quite political, as in which artist works with which producer.

Do you ever feel that people have the ?wrong? intentions for their involvement with the vinyl toy phenomenon? Seeing as there seems to be an emphasis on designer toys being accessible art, do you think there are efforts to avoid a sort of elitist scene with insiders and outsiders?
It's very hard to control that stuff, I reckon just try and do awesome work, and the transparency of the movement via forums and blogs will hopefully let the great stuff come to the surface. In theory.

I try and not analyse it too much! I reckon just have a go and see where it leads. There are no 'toy police' about telling you what you can and can't do!

Jeremyville
Sydney, Australia
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on 13/3/06 9:17 PM, Claire Teresa Boylan at 13483760@student.uws.edu.au wrote:
March 14th, 2006

My name is Claire Boylan and I am studying Visual Communications at UWS. One of my units is Australian design as I have chosen Jeremyville as an example of good australian design. I have only one quick question, is there any thing in your work that is characteristically Australian?
not really, I think it's more about the individual and their ideas and art style. I guess we wouldn't ask an illustrator from Amsterdam whether their art was typically Dutch, I think Australian design has gone beyond the awkward fumblings at a national identity and iconography. I think the only influence, albeit subliminal, could be the colours I chose in my work. I grew up in Tamarama, near Bondi, and was exposed to the colours of a beachside town at an early age, maybe that has translated somehow, not sure.

do you think there are too many overseas influences in Australia for designers to have a uniquely Australian style, if there are trying to exclude typical cliches?
I haven't really seen the emergence of a typically Australian style in graphic design.

And what were the influences for the design on Dont Panic's February issue?
characters scribbled in a dreamlike state late at night, spouting enigmatic words of wisdom and/or stupidity. Drowning characters rescued from the stream of consciousness on the outskirts of Jeremyville.

Thanks for your time. I do realise that I actually asked
three questions! Any information would be greatly appreciated.
Regards,

Claire Boylan
University of Western Sydney
Locked Bag 1797
Penrith South DC NSW 1797
Phone: +61 2 9852 5222

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Vivian Host, Editor of xlr8r magazine, asked me some questions, to be a part of the xlr8r/best of 2005 compilation. Out in december 2005.

Worst Music Trend:
RockStar INXS. Pure evil. It ripped the soul out of Rock and Roll, and robbed me of 'the magic'. Truly the day the music died. Shame on all involved. Except Marty Casey, his original song 'Trees' was good. Everything else sucked, especially Dave Navarro's tats and Kirk Pengilly's fumblings at a pencil moustache.

What artist or musical trend do you feel will be big in 2006?
More dwarfs in music clips please.

Electronic gadget you can't live without:
A Pacemaker? is that a trick question?

Best graphic designer or visual artist:
KAWS - his work with A Bathing Ape and his toys with Medicom still excite me and make me want to own every product he puts out. A skateboarder and graffer from Brooklyn, he has claimed '2 cross eyes' as his own, and has made its simplicity famous the world over. The cleverest and tightest visual artist working in the world today, in my opinion. I could have also written about James Jarvis. Free toys and t-shirts from above said artists unashamedly accepted at Jeremyville.

Best shoe:
The Nike 'Hansel', it's so hot right now.

Best t-shirt line:
The Quiet Life by Andy Mueller and Jennifer Pitt. The epitomy of understated LA cool from ping pong player, skateboarder and designer Andy Mueller. I own every t-shirt they have produced. Except the girls' ones.

Best clothing label:
Commonwealth Stacks by Laura and Michael Leon. The coolest label right now, with the best graphics by one of my favourite designers. The name comes from Commonwealth Street where Michael once lived, and library 'stacks'.

Best style trend:
Anything that is NOT a style trend.

Worst style trend:
The fluffy white puppy dog as fashion accessory. Paris Hilton should be made to adopt all of last season's discarded puppies and put each one up in a Hilton Hotel room for the rest of their puppy lives, as punishment for starting this fleeting trend. Shame on her.

Best media item (book, movie, DVD):
I'd like to say my book Vinyl Will Kill! on designer toys, but I'll resist the temptation. Instead I'll say 'The Drama' magazine by Joel Speasmaker out of Richmond Virginia. Niiice. and the opening food sequence of Napoleon Dynamite.

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SOME FURTHER INTERVIEWS/ARTICLES:

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Interview/article: Vapors
September(?) 2004

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Interview/article: Territory Magazine, Malaysia
February 2005
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Interview/article: XLR8R Magazine, US
February/March 2005

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article: Root Magazine